ISSN 0236-235X (P)
ISSN 2311-2735 (E)

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Higher Attestation Commission (VAK) - К1 quartile
Russian Science Citation Index (RSCI)

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Publication date:
16 June 2024

Journal articles №3 2013

1. Basics of development and creation of integrated educational and training complexes for equipping dynamic objects management training centers [№3 за 2013 год]
Authors: Shukshunov V.E. (secretct@gmail.com) - The Center for Space Simulator Development and Personnel Training (Professor, Director General), Ph.D; Yanyushkin V.V. (vadim21185@rambler.ru) - The Center for Space Simulator Development and Personnel Training (Deputy General Manager), Ph.D;
Abstract: The article describes design and development of integrated training and simulator framework based on advanced technologies, virtualization and datacenter for united set integration, creation of range information system for dynam-ic objects management trainings. It is quite difficult tocontrol a lot of developed simulators generations that have various us-er and program interfaces, located in different rooms and buildings of training center. Besides, the complexity of specialists training is increasing. The relevant objective is designand single-shot development of such system or complex, which can be repeatedly upgraded and used as a product of double or triple purpose. For example, for initial preparation and acquaintance of trainees, training of specialists and restoration of skills using educational management or lessons written down earlier. Synthesis of advanced information technologies, developing space simulators experience and relevant objectives oftraining manned spacecraft crews will allow creating theoretical and practical basis for new generation design of training technical equipment.
Keywords: training and study base, virtualization of re-sources, hyper-v, vmware vsphere, data-processing centre, cosmonaut training technical means, simulator
Visitors: 12385

2. Building common information space for simulators and training complexes Using SOTA distributed network simulation environment [№3 за 2013 год]
Authors: (egrif@rambler.ru) - ; Yanyushkin V.V. (vadim21185@rambler.ru) - The Center for Space Simulator Development and Personnel Training (Deputy General Manager), Ph.D;
Abstract: The paper presents an alternative solution for the problem of association and cooperation arrangements of sim-ulators software, training systems and complexes in a common information space based on distributed network simulation environment. The principles of construction, architecture and capabilities of distributed network simulation environment SOTA are considered in detail. The steps to create trainingsystems and complexes based on the modeling environment SOTA are described. Using distributed modeling system while developing systems of different complexity will provide easy integration, modernization and further service. And accurate splitting into components (knots united in a local computer net-work) will help to separate functional capabilities. For example, for sea simulator the knot modeling tactical situation will model behavior of objects, the knot modeling object willmodel onboard systems and devices, the knot modeling meteorolog-ical situation will model weather and environment, the simulator controlling knot will control and manage trainingcourse. Every knot is a virtual server. It is located on the physical server and combined by SOTA transport through a localnetwork with a set of workplaces and contents of databases.
Keywords: formats, plugins, sota, hardware and software training systems and complexes, simulators, distributed network simulation environment
Visitors: 8678

3. Формализация задачи обучения персонала средствами систем имитации визуальной обстановки [№3 за 2013 год]
Author: Chulanov A.O. (achulanov@yandex.ru) - Don Branch of the Space Simulator Center (Deputy Head of Department); Bondar E.M. (bondar.dfct@gmail.com) - Deputy Head of Department; (dmon2006@yandex.ru) - ;
Abstract: This paper presents personnel training problem formalization using visual environment simulation systems tools. This approach is used by engineers of Space Simulator Center when creating training tools for cosmonauts to workon the board of the International Space Station. The article describes basic approaches to using visual environment simulation systems in personnel training. The main task list for creating virtual training simulators is defined; the method of training ma-terial demonstration script definition using virtual reality terms; the method for saving trainee working results and examina-tion mechanisms based on control scripts are defined; the ways of searching error in trainee actions are described; themethod of attaching trainee results to mathematical modeling data of control processes is presented.
Keywords: error searching, personnel training, formalization, virtual reality, interactive communication, scripting, graphs, recording and replay, modeling, visual environment simulation system
Visitors: 10116

4. Using virtualization technologies of computing and graphics servers when designing complex simulators and operator training systems [№3 за 2013 год]
Authors: Yanyushkin V.V. (vadim21185@rambler.ru) - The Center for Space Simulator Development and Personnel Training (Deputy General Manager), Ph.D;
Abstract: The article considers existing approaches to developing systems, their problems, shortcomings and solutions using new server technologies and virtualization. The disadvantages are: small efficiency of using computing resources,im-possibility of tasks and applications immediate rearrangement in case of emergency situations and system separate knots out-age that is an extremely important problem when designing high-loaded user systems of control, monitoring and training. The article also describes NVIDIA VGX advanced technology used in 3D-real-time graphics simulators. Using this technology offers new opportunities for designing training systems and simulators, followed by virtualization of CPU computing re-sources and graphic resources. It provides a new level of mobility to users and applications that consume 3D-models data calculation on portable computers, as well as the parallel operation of multiple remote users. NVIDIA solutions are combined in the technology of data centers and cloud computing which can be used for development of new generation training sys-tems and simulators.
Keywords: graphic server, computing server, virtual desktop, complex simulator, 3d-graphics, graphic processor, virtualization, data-processing centre, nvidia vgx
Visitors: 12049

5. Application of the fuzzy sets theory to the decision making problem under conditions of uncertainty [№3 за 2013 год]
Authors: Pogorelov A.S. ( pogorelov-alserg@yandex.ru) - Don Branch of the Space Simulator Center (Engineer-Programmer); Panfilov A.N. (panfiloff@rambler.ru) - South-Russian State Polytechnical University (Associate Professor), Ph.D;
Abstract: The paper presents an approach to decision making under conditions of uncertainty, based on the application of fuzzy sets theory methods. This approach is applied for decision making problems, which are formally presented in terms of the game theory (statistical games). The task must be represented in the form of decision matrix, indicating the set of all pos-sible alternatives, the set of possible states of the system, the values of performance indicators, as well as the states probabil-ity distribution. This approach is an alternative to thewell-known decision criteria used in statistical games problems, such as Bayesian criterion, the probability maximization, dispersion minimum, modal criteria, etc. The distinctive feature of this ap-proach is that the expert doesn’t need the exact numerical values as the efficiency values, but he can specify some verbal de-scriptions in the form of sentences. This is achieved by using fuzzy sets with their membership functions as the assessment of functionality. Using methods of the fuzzy sets theory allows simplifying the expert evaluation process and increasing the de-cision making quality.
Keywords: decision matrix, expert methods, uncertainty, statistical games, fuzzy sets theory, decision theory
Visitors: 12821

6. Standard structure and modules of youth educational space center [№3 за 2013 год]
Authors: Shukshunov V.E. (secretct@gmail.com) - The Center for Space Simulator Development and Personnel Training (Professor, Director General), Ph.D; (vladimir.gaponov777@gmail.com) - ; Yanyushkin V.V. (vadim21185@rambler.ru) - The Center for Space Simulator Development and Personnel Training (Deputy General Manager), Ph.D;
Abstract: The article describes typical composition and modules of educational space center, their purpose and function-ality. It considers an educational module providing a theoretical and general space training of students combinedwith their practical training on virtual and full-scale space and flight simulators, as well as on interactive manned spacecraft analogues. Science module provides students with virtual simulators and booths sets to learn different experiments. The paper considers an interactive analogs composition of simulator module for their integration and future development of educationalspace centers. In the century of high technologies, the young people seek an additional education. Youth educational space centers will offer them unique programs, which are educational, informative and entertaining at the same time. If the equipment of these centers is like that, it will allow realizing innovative technologies in education. Creating new youth educational space centers in our country and abroad demonstrates the ways to integrate science, education, interesting leisure and theoretical bases development to design such objects will help to systematize accumulated experience and attract new ideas.
Keywords: virtual simulator, physical counterpart, тренировка, manned spacecraft, science module, general space and theoretical training, educational space center
Visitors: 9446

7. Application features of information technologies in youth space centers [№3 за 2013 год]
Author: (maxnow2012@gmail.com) - ;
Abstract: Nowadays education becomes an important factor in ensuring the competitive ability of the country. Youth Space centers can play a great role in it. The article considers main application features of modern information technologies in Space centers, the role of youth Space centers in the system of additional school education. Application of modern infor-mation technologies in Space centers enables using computers for information presenting, as creative development means of trainees, for monitoring, testing and diagnosis automation,to organize communications and intelligence competitions and other activities increasing students motivation and satisfaction degree of their individual needs. The main tools implementing these opportunities are interactive audio-visual stereo complexes, equipment systems of multimedia computer labs, avirtual simulator of the International Space Station and MissionControl Center, interactive analogs of manned transportspaceship "Soyuz-TMA", spaceship "Vostok", search and rescue helicopter, integrating software and hardware complex with computer network, integrated data exchange complex and learning environment. The article reveals a composition, features and basic methods of using these media in the youth educational Space centers.
Keywords: computer, student, licensing, the training, educational program, educational organization, additional education, education, educational space center
Visitors: 9098

8. The review of perspectives on electronic learning development in operator training systems and educational space centers [№3 за 2013 год]
Author: (olchekabana@gmail.com) - ;
Abstract: The article considers perspectives on electronic learningdevelopment, such as massive open online courses (MOOC), educational processes gamification and socialization, creating simulators, using augmented reality and mobilede-vices. Special attention is paid to the problem of education material formation for using in electronic education. Expediency of school sites creation is designated. The concept of using LMS and LCMS, standards and specifications for training sys-tems creation are also considered. Nowadays the tendency ofcreating space simulator centers and using innovative educa-tional technologies there can become a considerable contribution to development of youth training programs. First space simulator centers working experience has shown that they canhelp to get additional academic training on astronautics bases, control systems of manned spacecrafts. Preparation and presentation of educational and methodical material versions have to meet the requirements allowing using possibilities of software and hardware complex effectively. These requirements can in-clude an order of material formation, representations using modern visualization tools and variants of learning and progress monitoring. Uniting electronic leaning progressive ideas in the context of educational space centers development can also be an approbation of new ideas for future reference in operators training systems on difficult objects and processes management.
Keywords: training systems, education material, educatioal process, gamification, massive open online course, e-learning
Visitors: 13868

9. Automated flight planning system on Russian segment of the international space station [№3 за 2013 год]
Authors: () - , Ph.D; (andrey.belyaev@sfoc.ru) - ; (s.pototsky@yandex.ru) - , Ph.D; (kozlechkov@rambler.ru) - ; (space-olga@ rambler.ru) - ; (tantan86@mail.ru) - ;
Abstract: The article considers the automation of sheduling creation, editing and approval processes for International Space Station (ISS). The timelines structured as hierarchical system, its levels corresponds to the interval of expedition, one week and one day long timelines. Software of Automated Planning System (APS) of ISS developed by authors of this article provides coordinated planning of all crew member activities and activities of ground and on-board control complexes of ISS. APS software also allows creating cargo spaceship timelines. The article observes following topics: system design, activity and timeline database development, design of timeline editor which provides creating and editing timelines, resolving con-flicts, creating complex activities with predefined execution sequence and intermediate periods. The planningprocess imple-mentation with APS takes into account a lot of factors that have an influence on timeline quality and efficiency, and also sat-isfies the sequence-related and resource related restrictions.The paper presents an original method of coding and systematiza-tion of activities, that allows maintaining correspondence between different versions of the same activity in a different time-lines and performing automatic comparison of the timelines. The APS complex for timeline exchanging between internation-al partner organizations that sharing the ISS use is observed.
Keywords: flight activities, planning, international space station, space flights management, automated planning system
Visitors: 13376

10. Multifunctional crew activity support information system [№3 за 2013 год]
Authors: Dushenko A.G. (agdushenko@gmail.ru) - Don Branch of the Space Simulator Center (Head of Department), Ph.D; (darestov@yandex.ru) - ; Kotov A.G. (alexander.kotov@sfoc.ru) - S.P. Korolev Rocket and Space Public Corporation Energia (Head of Department); Gorbachev E.B. () - S.P. Korolev Rocket and Space Public Corporation Energia ( Engineer);
Abstract: The paper formes the objectives, principles, common architecture, functional features and the basic require-ments to creating a new multifunctional information system ofthe RS ISS crew activities support, based on the results of analysis and research of the methodical ware existing system.The space object performance script is the detailed daily flight plan that is created using a distributed international planning system. The main purpose put in the crew and groundsupport group information ware is the timely provision the user with the necessary methodical and control information at theright time in an accessible terminal. To do this, a user interface module project is offered. It is the mechanism of mapping and us-ing on-board interactive instructions on ISS RS crew actions. The requirements for this application are defined, a prototype is created and studied during the space experiment. Using XML technology allows achieving relevance of provided content based on a single source of information. Virtual interactive guides widely using multimedia information changed information perception and understanding. Integration of ground and onboard facility with MIS in RSC "Energia" corporate system al-lowed raising the level of information support and the space system efficiency.
Keywords: personal ter-minal, flight activity, xml, flight procedures, on-board short timeline plan, on-board documentation
Visitors: 7118

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