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Publication date:
16 September 2025
A simplified method for skeletonization of non-convex figures
Date of submission article: 19.02.2019
UDC: 004.81 (004.9)
The article was published in issue no. № 3, 2019 [ pp. 384-388 ]Abstract:The approximation of graphic information through the skeletonization of object images is a way to re-place objects with simpler and more convenient representations in semantic analysis problems and im-age recognition. Skeletons are widely used in technical vision systems, content image search, in geo-metric modeling and visualization. The most popular approaches: based on “erosion” (removal of ob-ject boundary points) and mathematical (based on Voronoi diagrams formed by Delaunay triangula-tion, inscribing circles or using the wave method). A common disadvantage of the existing skeleton building algorithms is the loss of information about the width of the original figure sections, which is often necessary in image recognition and description tasks. The paper proposes an approach that follows the previously published method of skeletalization based on heuristic rules and consists in the sequential cutting off of figure segments with minimal chords in places where the border of the figure has a negative inflection when it is counterclockwise. Then segments are constructed connecting the midpoints of the chords of adjacent segments. The seg-ments are combined into chains that form a nonconvex figure skeleton. In this case, the lengths of the obtained chords carry information about a figure width in the corresponding sections. The experiments were related to two subject areas: processing scanned archival drawings of parts of a general engineering application to use previously gained experience in designing new products and reducing the overall design time and technological preparation of production, as well as the problem of recognizing a continuous handwritten text in the off-line mode.
Аннотация:Аппроксимация графической информации путем скелетизации изображений объектов применяется для замены объектов более простыми и удобными представлениями в задачах семантического анализа и распознавания изображений. Скелетоны широко используются в системах технического зрения, контентного (содержательного) поиска изображений, в геометрическом моделировании, визуализации. Наиболее популярные подходы: на основе эрозии – удаления краевых точек объекта и математический – на основе диаграмм Вороного, формируемых путем триангуляции Делоне, вписывания окружностей или с помощью волнового метода. Общий недостаток существующих алгоритмов построения скелетона – потеря информации о ширине участков исходной фигуры, которая часто бывает необходима в задачах распознавания и описания изображений. В работе предлагается подход, который является развитием метода скелетизации на основе эвристических правил и заключается в последовательном отсечении сегментов фигуры минимальными хордами в таких местах, где граница фигуры имеет отрицательный перегиб при обходе ее против часовой стрелки. Строятся отрезки, соединяющие середины хорд соседних сегментов. От-резки объединяются в цепочки, которые и образуют скелетон невыпуклой фигуры. При этом длины полученных хорд несут информацию о ширине фигуры на соответствующих участках. Эксперименты проводились в двух предметных областях: при обработке сканированных архивных чертежей деталей общемашиностроительного применения с целью использования ранее накопленного опыта при проектировании новых изделий и сокращения общего времени проектирования и технологической подготовки производства, а также в задаче распознавания слитного рукописного текста в автономном режиме.
Authors: A.V. Kuchuganov (Aleks_KAV@udm.ru) - Kalashnikov Izhevsk State Technical University (Associate Professor), Izhevsk , Russia, Ph.D | |
Keywords: skeleton, secant chord, nonconvex polygon, border, color segmentation, raster image |
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Упрощенный метод скелетизации невыпуклых фигур
DOI: 10.15827/0236-235X.127.384-388
Date of submission article: 19.02.2019
UDC: 004.81 (004.9)
The article was published in issue no. № 3, 2019. [ pp. 384-388 ]
The approximation of graphic information through the skeletonization of object images is a way to re-place objects with simpler and more convenient representations in semantic analysis problems and im-age recognition. Skeletons are widely used in technical vision systems, content image search, in geo-metric modeling and visualization. The most popular approaches: based on “erosion” (removal of ob-ject boundary points) and mathematical (based on Voronoi diagrams formed by Delaunay triangula-tion, inscribing circles or using the wave method). A common disadvantage of the existing skeleton building algorithms is the loss of information about the width of the original figure sections, which is often necessary in image recognition and description tasks.
The paper proposes an approach that follows the previously published method of skeletalization based on heuristic rules and consists in the sequential cutting off of figure segments with minimal chords in places where the border of the figure has a negative inflection when it is counterclockwise. Then segments are constructed connecting the midpoints of the chords of adjacent segments. The seg-ments are combined into chains that form a nonconvex figure skeleton. In this case, the lengths of the obtained chords carry information about a figure width in the corresponding sections.
The experiments were related to two subject areas: processing scanned archival drawings of parts of a general engineering application to use previously gained experience in designing new products and reducing the overall design time and technological preparation of production, as well as the problem of recognizing a continuous handwritten text in the off-line mode.
A.V. Kuchuganov (Aleks_KAV@udm.ru) - Kalashnikov Izhevsk State Technical University (Associate Professor), Izhevsk , Russia, Ph.D
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The article was published in issue no. № 3, 2019 [ pp. 384-388 ] |
The article was published in issue no. № 3, 2019. [ pp. 384-388 ]
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